Sariel

RARITY

6

MAIN ATTRIBUTE

Water

SUB ATTRIBUTE

Forest

TYPE

Sniper

FACTION

Umbraton

PERSONALITY

Romantic

WORK SKILLS

Prism Focus

Firefly Keeper

OVERVIEW

Sariel is a Water Sniper character.

SKILLS

Turbid Wheel

Cooldown: 2
A0 Converts the 4 nearest Red or Green tiles to Blue.
Show Range ↓
A3 Converts the 4 nearest Red or Green tiles to Blue and has a chance to generate up to 2 enhanced tiles.
Breakthrough 3
Active Skill Change: If the skill was ready in the last round, increases the tile-converting count by 1 in this round.
Breakthrough 6
Active Skill Change: Increases tile-converting count by 1.

Tidebreaker

Chain Combo
4
A0 Deals 130% damage 3 times, assigned randomly to enemies within 2 surrounding clusters of this unit. When a target takes damage more than once, halve the damage from second time forth.
Show Range ↓
8
A0 Deals 140% damage 4 times. Randomly distribute this damage to enemies 2 surrounding clusters of the unit. When the same target takes damage more than once, halve the damage from second time forth.
Show Range ↓
13
A0 Deals 150% damage 5 times, assigned randomly to enemies within 3 surrounding clusters of this unit. When a target takes damage more than once, halve the damage from second time forth.
Show Range ↓

EQUIPMENT

Murky Wheel

A special water wheel created by Sariel at peak power. It appears to be a burst of water, but in actuality extremely solid. Sariel believes its wondrous shape and color represent her different abilities: "Bi-color Water" and "Turbid Wheel". It does enhance both abilities.

EQUIPMENT UPGRADES

Destiny Champagne I

x15

Destiny Champagne III

x20

Destiny Champagne IV

x25

Nightium

x580000

Sublime

x6500

EQUIPMENT SKILL

Drizzle Curtain

Equipment Skill
Level 1
A1 Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel's DEF by 6%. Retains 50% of the stacks at the end of the round.
A2 Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel's DEF by 6%, increasing up to 50% DEF based on the amount of HP lost. Retains 50% of the stacks at the end of the round.
Level 2
Counter Damage+4.0%, ATK+25, DEF+10, HP+50
Level 3
A1 Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel's DEF by 8%. Retains 50% of the stacks at the end of the round.
A2 Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel's DEF by 8%, increasing up to 50% DEF based on the amount of HP lost. Retains 50% of the stacks at the end of the round.
Level 4
Counter Damage+4.0%, ATK+25, DEF+10, HP+100
Level 5
Counter Damage+4.0%, ATK+25, DEF+10, HP+100
Level 6
A1 Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel's DEF by 10%. Retains 50% of the stacks at the end of the round.
A2 Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel's DEF by 10%, increasing up to 50% DEF based on the amount of HP lost. Retains 50% of the stacks at the end of the round.
Level 7
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 8
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 9
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 10
A1 Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel's DEF by 12%. Retains 50% of the stacks at the end of the round.
A2 Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel's DEF by 12%, increasing up to 50% DEF based on the amount of HP lost. Retains 50% of the stacks at the end of the round.

ASCENSION

ASCENSION 1

Water Flare Silt
x20
Water Crystal Dust
x30
Destiny Champagne I
x10
Nightium
x30k

ASCENSION 2

Water Crystal
x20
Water Potion I
x30
Destiny Champagne III
x10
Nightium
x50k

ASCENSION 3

Water Potion III
x20
Water Flare Rock
x30
Destiny Champagne IV
x10
Nightium
x200k

STATS

Stats shown here are equipment at level 1, affinity level 1 and breakthrough level 0.
Ascension Min Atk Max Atk Min Def Max Def Min HP Max HP
0 418 626 113 181 1200 1944
1 990 1338 299 413 2946 4198
2 1480 1809 465 572 4562 5742
3 2013 2366 639 754 6268 7536

MAX STATS

Atk
2431
Def
890
HP
8721

BREAKTHROUGH

1 HP increased by 300.
2 DEF increased by 40.
3 Active Skill Enhancement: If the skill was ready in the last round, increases the tile-converting count by 1 in this round.
4 Increased by 300+5% Basic max HP.
5 Increased by 40+5% Basic DEF.
6 Active Skill Enhancement: Increases tile-converting count by 1.

GIFTS

Replica Painting

Common (20pts)

Vintage Wine

Rare (100pts)

Bunnybear Plush

Common (20pts)

Sunset Flask

Rare (100pts)

AFFINITY

Level Exp Bonus
1 0 ATK+0 DEF+0 HP +0
2 100 ATK+6 DEF+3 HP +30 Unlocks new Files and Dialogs
3 200 ATK+6 DEF+3 HP +30
4 300 ATK+6 DEF+3 HP +30 Unlocks new File
5 500 ATK+7 DEF+3 HP +30 Unlocks new Dialogs
6 600 ATK+7 DEF+3 HP +30 Unlocks new File
7 700 ATK+8 DEF+3 HP +30
8 800 ATK+8 DEF+3 HP +30 Unlocks new Files and Dialogs
9 900 ATK+8 DEF+3 HP +30
10 1000 ATK+9 DEF+3 HP +30

PROFILE

Born in Illumina, she wandered to Umbraton in search of her grandfather. She is rather absentminded and often deceived.

nickname

Murky Water

gender

Female

height

5'9

birthday

August 2

birthplace

Ganon

element

Water

affiliation

Umbraton

fighting style

Dual Shade Waterwheel, Murky Wheel

FILES

File #1

Oh sorry, I was being rude. But I just couldn't bear seeing your hem out of place. Don't mind me, though, because it's not your fault that I have... What's it called again... Obsessive-compulsive disorder? I tried to correct it, but I guess it's hard to stop old habits because of my powers... Oh, haven't I told you yet? I'm from Umbraton. The reason I came here? I heard there are Lumopolis people here. Yeah, on top of coming to help, I do have some personal agenda. I want to find someone from Lumopolis. Maybe you know the person? But I believe we have time later for that.

File #2

About that certain someone from Lumopolis I mentioned? It has to do with my grandfather. He was a great man, and I admired him very much. He was a walking encyclopedia. No matter what I asked, no matter how bizarre or childish, he would have a thorough answer for me. He was very dear to me. Then, he told me he had to go to Lumopolis and help a girl named Gabriel. I didn't want to let him go, but all I could do was wait. But he never came back. All I got was the news of his passing. You guess it, the person I'm looking for is Gabriel. But it's not for revenge, of course. I'm just curious to know what kind of girl she is, why would my grandfather want to help her, and what happened to him. Oh, sorry, I think I talked too much again. Until next time!

File #3

I thought of many ways to find Gabriel in Lumopolis. I heard Umbraton had people who knew everything, so I went there to see how I could get to Lumopolis. Turned out there were a lot of options, but every one of them boiled down to money. Lots of money. I could only try to make money so I could get to Lumopolis. But, probably like Miss Sheol said, I'm a ditz. I tried many simple jobs like waiting tables, only to break the dishes or spill wine on customers... I didn't make money but lost a lot. I won't ever get to Lumopolis like this. Oh, and I got cheated out of money, too. Hard for me to imagine people would do things like that. Fortunately, there's Miss Sheol... She's very nice. If she didn't offer me work and overlook my clumsy nature, I would've starved to death by now!

File #4

I don't know if we talked about this before, but the reason I have OCD is because of my powers. I usually use "Dark Water" for attacking, but "Pure Water" for healing. Sounds useful, right? The problem is, if I wanted to keep attacking or healing, I must balance it with the other power. Otherwise, the murky water would confuse my mind and cause me to attack or heal at random. It's okay if it's healing, but if it's an attack... No problem against an enemy, but big trouble if it's an ally. The powers likely made me irrationally focused on balancing everything in life perfectly, and before long, I had OCD... It may also be because I'm not strong enough. If I get better, maybe I can control it, right?