Nemesis

RARITY

5

MAIN ATTRIBUTE

Thunder

SUB ATTRIBUTE

Thunder

TYPE

Converter

FACTION

Illumnia Federation

PERSONALITY

Forthright

WORK SKILLS

Firefly Keeper

Prism Focus

OVERVIEW

Nemesis is a Thunder Converter character.

SKILLS

Thunder's Judgment

Cooldown: 5
A0 Deals 450% damage to enemies in a cross shape to the maximum range and knocks enemies back. Converts tiles in the area of attack to Yellow.
Show Range ↓
Breakthrough 2
Reduces Active Skill Cooldown by 1.
Breakthrough 5
Changes Active Skill to Preemptive Strike.

Divine Presence

Chain Combo
4
A0 Deals 150% damage to the 2 nearest enemies.
Show Range ↓
9
A0 Deals 150% damage to the 3 nearest enemies.
Show Range ↓
13
A0 Deals 150% damage to the 4 nearest enemies.
Show Range ↓

EQUIPMENT

Blade of Judgment: Justice

A weapon made by the Illumina Federation's research department specially for Nemesis, features superior electric current manipulation capabilities. By controlling current to stun or injure enemies, it affords Nemesis optimal versatility in various situations.

EQUIPMENT UPGRADES

Battle Archive I

x15

Battle Archive II

x20

Battle Archive III

x25

Nightium

x580000

Sublime

x6500

EQUIPMENT SKILL

Righteousness

Equipment Skill
Level 1
A1 Each Chain Combo hit grants 1 stack of Judgment Mark. Each stack increases DEF by 4%. The Mark disappears at the end of the round.
A2 Each Chain Combo hit grants 1 stack of Judgment Mark (2, if Active Skill). Each stack increases DEF by 4%. Retains 50% of the stacks at the end of the round.
A3 Each Chain Combo hit grants 1 stack of Judgment Mark (Active Skill hit grants 2 stacks). Each stack increases ATK by 3% and DEF by 4%. Retains 50% of the stacks at the end of the round.
Level 2
Counter Damage+4.0%, ATK+25, DEF+10, HP+50
Level 3
A1 Each Chain Combo hit grants 1 stack of Judgment Mark. Each stack increases DEF by 6%. The Mark disappears at the end of the round.
A2 Each Chain Combo hit grants 1 stack of Judgment Mark (2, if Active Skill). Each stack increases DEF by 6%. Retains 50% of the stacks at the end of the round.
A3 Each Chain Combo hit grants 1 stack of Judgment Mark (Active Skill hit grants 2 stacks). Each stack increases ATK by 3% and DEF by 6%. Retains 50% of the stacks at the end of the round.
Level 4
Counter Damage+4.0%, ATK+25, DEF+10, HP+100
Level 5
Counter Damage+4.0%, ATK+25, DEF+10, HP+100
Level 6
A1 Each Chain Combo hit grants 1 stack of Judgment Mark. Each stack increases DEF by 8%. The Mark disappears at the end of the round.
A2 Each Chain Combo hit grants 1 stack of Judgment Mark (2, if Active Skill). Each stack increases DEF by 8%. Retains 50% of the stacks at the end of the round.
A3 Each Chain Combo hit grants 1 stack of Judgment Mark (Active Skill hit grants 2 stacks). Each stack increases ATK by 3% and DEF by 8%. Retains 50% of the stacks at the end of the round.
Level 7
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 8
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 9
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 10
A1 Each Chain Combo hit grants 1 stack of Judgment Mark. Each stack increases DEF by 10%. The Mark disappears at the end of the round.
A2 Each Chain Combo hit grants 1 stack of Judgment Mark (2, if Active Skill). Each stack increases DEF by 10%. Retains 50% of the stacks at the end of the round.
A3 Each Chain Combo hit grants 1 stack of Judgment Mark (Active Skill hit grants 2 stacks). Each stack increases ATK by 3% and DEF by 10%. Retains 50% of the stacks at the end of the round.

ASCENSION

ASCENSION 1

Thunder Crystal Shard
x20
Thunder Essence
x30
Battle Archive I
x10
Nightium
x25k

ASCENSION 2

Thunder Potion II
x20
Thunder Flare Silt
x30
Battle Archive II
x10
Nightium
x40k

ASCENSION 3

Thunder Flare Tile
x20
Thunder Crystal
x30
Battle Archive III
x10
Nightium
x100k

STATS

Stats shown here are equipment at level 1, affinity level 1 and breakthrough level 0.
Ascension Min Atk Max Atk Min Def Max Def Min HP Max HP
0 446 668 117 190 1131 1787
1 032 1405 308 431 2785 3888
2 1547 1899 483 599 4249 5289
3 2103 2481 665 790 5813 6930

MAX STATS

Atk
2546
Def
878
HP
7985

BREAKTHROUGH

1 HP increased by 250.
2 Active Skill Enhancement: Reduces skill cooldown by 1 round.
3 Increased by 250+5% Basic max HP.
4 Increased by 30+5% Basic DEF.
5 Active Skill Enhancement: Changes Active Skill to Preemptive Strike. Available upon entering combat.

GIFTS

Nemesis

Common (20pts)

Nemesis

Rare (100pts)

Crunchy Munchy Crunch

Common (20pts)

Tool Kit

Rare (100pts)

AFFINITY

Level Exp Bonus
1 0 ATK+0 DEF+0 HP +0
2 100 ATK+6 DEF+3 HP +30 Unlocks new Files and Dialogs
3 200 ATK+6 DEF+3 HP +30
4 300 ATK+6 DEF+3 HP +30 Unlocks new File
5 500 ATK+7 DEF+3 HP +30 Unlocks new Dialogs
6 600 ATK+7 DEF+3 HP +30 Unlocks new File
7 700 ATK+8 DEF+3 HP +30
8 800 ATK+8 DEF+3 HP +30 Unlocks new Files and Dialogs
9 900 ATK+8 DEF+3 HP +30
10 1000 ATK+9 DEF+3 HP +30

PROFILE

A member of the Illumina Federation, her words and deeds carry a touch of old-school chivalry, and her behavior and conduct are to the letter. As a result, she was appointed as the Legion Captain's Gendarmerie Commander, gaining everyone's trust with her sacrificial and impartial law enforcement.

nickname

Enforcer of Justice

gender

Female

height

5'3

birthday

September 25

birthplace

Undercity 13

element

Thunder

affiliation

Illumina Federation

fighting style

Blade of Judgment

FILES

File #1

You seem to have some doubts about my concepts of affair-dealing? I understand that anything too rigid is easier to break, but principles are principles. Since I've decided to take this path and pledged to follow my beliefs, I must be consistent. I know that I am sometimes too strict and don't make an exception for even the generals of the Illumina. Although I fought alongside them and we defeated Eclipsites together, in many cases, whatever shall be, shall be. Even Grand Marshal Reinhardt should be treated as an ordinary soldier. As for you? I think I can observe for a little longer.

File #2

The Elder Council of Lumopolis is where the nobles gather. These privileged people use private armed forces to expand their power. Although they contributed to the fight against the Eclipsites, some of them have tarnished the name and reputation of nobles, being arrogant, mean, and resort to unscrupulous deeds in the dark. My family used to be a family of nobles who prided ourselves on our glory as knights. They were unwilling to join the other filthy nobles, so they were persecuted and excluded. In the end, my family declined and withered to the extent that there was no longer a home for them in Lumopolis... It's unbelievable—how can something so unreasonable exist?!

File #3

I'm small, but you shouldn't doubt my ability. I shone like a diamond after I joined the Guard! I was first promoted to second lieutenant, then lieutenant, and when the big guy went on a rampage, I was promoted to captain! Titles mean nothing to me, and even though I'm now the top commander of the Gannon City Army, I've always kept my family's knight philosophy in mind—to protect all justice! Even now, I occasionally hear the nobles in Uptown discuss my family. They have total disregard of justice and mock the principles that the Morris Family adheres to, even regarding the outcome of the Morris Family as their wake-up call. Despite this, even if this dilapidated world has forgotten the right choice, I believe that only justice can change this corrupt Lumopolis.

File #4

After I graduated from the military academy, I joined the Guard of Undercity 13. I was just a child with almost no combat experience at that time, and had never thought that Undercity 13 would be attacked by the Eclipsites one year later. My family died to protect me and the residents of Undercity 13. Hmm? It's inevitable that I felt sad, but I have no regrets about what happened. The knight code of the Morris Family believes firmly in class equality, and we act for justice! Perhaps the fact that I was able to survive that war unscathed was a sign from my family, telling me to change the status quo of the world.