Irridon

RARITY

6

MAIN ATTRIBUTE

Thunder

SUB ATTRIBUTE

Water

TYPE

Converter

FACTION

Lumopolis

PERSONALITY

Noble

WORK SKILLS

Firefly Keeper

Starlight Omniscience

PROS & CONS

Can convert any 2 tiles to yellow

Provides additional normal attacks on blue tiles when she gets to ascension 3

Gets a burst of damage when going through prism tiles

Can't use active skill at the start, requires 6 star breakthrough to get pre-emptive active skill

Lower stats compared to other 6 stars

Lacks range

OVERVIEW

Irridon is a Thunder Converter character.

Irridon is one of the 6 star units available in the summon pool that you can use Star Flares to recruit with.

One of Irridon’s selling point is her ability to convert 2 tiles of your choice to yellow. At breakthrough 3 (B3), she gets enhanced tiles, which can give you additional yellow tiles around it when you step on it. At breakthrough 6 (B6), the active skill becomes pre-emptive and you can use it at the start of battle, which is super useful in certain missions.

However, to get her to B6, you will need 5 of her copies to get that skill, so this means it will be out of reach for most F2p players that are starting out. Her potential won’t be at her best until then. Her cooldown for her active skill is 3 turns, which isn’t ideal if you do not have another yellow converter that can convert tiles right at the start of battle.

Her equipment when upgraded, improves her damage output on chain combos and normal attacks when she steps on her own prism tiles. So, you do get a slight damage improvement every 3 turns when her active skill is available.

As for Irridon’s role in a team, she works best when paired up with one or 2 other thunder converters such as Gronru, Beverly, Nemesis, Nadine, Unimet and Eho. This will give enough yellow tiles to allow you to launch stronger chain combo attacks.

She is not the best captain due to her limited range, which is up to 2 surrounding clusters and max chain combo. She also have the best stats, with lower attack and medium defense and health. If you do not have another low cooldown or pre-emptive yellow convertor, she will not shine as much.

Below are some clips of Irridon in action by Deity:

Short Video Review by Lazyon:

SKILLS

Thunder Field

Cooldown: 3
A0 Converts any 2 selected tiles to Yellow Prism tiles.
Show Range ↓
Breakthrough 3
Active Skill Change: The selected tiles become enhanced tiles.
Breakthrough 6
Changes Active Skill to Preemptive Strike.

Gold Marsh Sword Rain

Chain Combo
2
A0 Deals 155% damage to 1 surrounding cluster.
8
A0 Deals 160% damage to 12 tiles in a diamond shape.
12
A0 Deals 165% damage to 2 surrounding clusters.

EQUIPMENT

Lucent Staff & Bestowed Blade

This is the collective name for the "Staff of Judgment" and "Sword of Borrowing" wielded by Irridon. The Staff of Judgment represents Irridon's lineage, while the Sword of Borrowing represents her heart's true desire.

EQUIPMENT UPGRADES

White Night Stone

x15

Morning Stone

x20

Daybreak Stone

x25

Nightium

x580000

Sublime

x6500

EQUIPMENT SKILL

Heart of Thunder Field

Equipment Skill
Level 1
A1 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 2%.
A2 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 2% and Normal Attack damage by 3%.
A3 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 2% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.
Level 2
Counter Damage+4.0%, ATK+25, DEF+10, HP+50
Level 3
A1 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 3%.
A2 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 3% and Normal Attack damage by 3%.
A3 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 3% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.
Level 4
Counter Damage+4.0%, ATK+25, DEF+10, HP+100
Level 5
Counter Damage+4.0%, ATK+25, DEF+10, HP+100
Level 6
A1 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 4%.
A2 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 4% and Normal Attack damage by 3%.
A3 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 4% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.
Level 7
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 8
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 9
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 10
A1 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 5%.
A2 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 5% and Normal Attack damage by 3%.
A3 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 5% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.

ASCENSION

ASCENSION 1

Thunder Crystal Shard
x20
Thunder Essence
x30
White Night Stone
x10
Nightium
x30k

ASCENSION 2

Thunder Potion II
x20
Thunder Flare Silt
x30
Morning Stone
x10
Nightium
x50k

ASCENSION 3

Thunder Flare Tile
x20
Thunder Crystal
x30
Daybreak Stone
x10
Nightium
x200k

STATS

Stats shown here are equipment at level 1, affinity level 1 and breakthrough level 0.
Ascension Min Atk Max Atk Min Def Max Def Min HP Max HP
0 436 656 132 211 1242 1910
1 1021 1392 330 464 2909 4032
2 1534 1883 516 642 4393 5451
3 2088 2463 709 844 5975 7112

MAX STATS

Atk
2528
Def
984
HP
8276

BREAKTHROUGH

1 HP increased by 300.
2 DEF increased by 40.
3 Active Skill Enhancement: The selected tiles become enhanced tiles.
4 Increased by 300+5% Basic max HP.
5 Increased by 40+5% Basic DEF.
6 Active Skill Enhancement: Changes Active Skill to Preemptive Strike. Available upon entering combat.

GIFTS

Plumesilver

Common (20pts)

Gilded Lumamber

Rare (100pts)

Silver Oak Bell

Common (20pts)

Daybreak Crystal

Rare (100pts)

AFFINITY

Level Exp Bonus
1 0 ATK+0 DEF+0 HP +0
2 100 ATK+6 DEF+3 HP +30 Unlocks new Files and Dialogs
3 200 ATK+6 DEF+3 HP +30
4 300 ATK+6 DEF+3 HP +30 Unlocks new File
5 500 ATK+7 DEF+3 HP +30 Unlocks new Dialogs
6 600 ATK+7 DEF+3 HP +30 Unlocks new File
7 700 ATK+8 DEF+3 HP +30
8 800 ATK+8 DEF+3 HP +30 Unlocks new Files and Dialogs
9 900 ATK+8 DEF+3 HP +30
10 1000 ATK+9 DEF+3 HP +30

PROFILE

The Lumo Hall of Justice Chief Judge. She is both kind and gentle and upright and tough and has the spirit of self-dedication. A paranoid side of her exists in her heart, but she suppresses it.

nickname

Thunder of Gold Marsh

gender

Female

height

5'9

birthday

March 18

birthplace

Lumopolis

element

Thunder

affiliation

Lumopolis

fighting style

Threads of Lightning, Thunder of Gold Marsh

FILES

File #1

Thank you for your concern, Navigator of the Colossus. You are a thoughtful person. I seem very gentle? I appreciate the compliment very much, but this temperament is perhaps not best suited for my position as the Chief Judge of the Hall of Justice. I have been strictly taught since childhood to exhibit rationality and impeccable etiquette. I did not like it, but I must say the lessons parted to me from that person made me who I am today... Even though this is not what I desired to do most. But don't worry, for as long as I am the Chief Judge, I will tend to every one of your requests seriously.

File #2

That person—I'm referring to my father—was always very strict with me. Even when I was the head of my class at the Dawn Academy, he could still pick out issues, such as combat ability surpassing that of my peers, perfecting palace etiquette, choosing the "right" friends, and so on. It was a persistent part of my life that was chosen for me. Except once... Even though he scoffed and mocked it to this day, I'm still proud of the choice I made, which remains the only one I've made entirely of my volition. I've kept this sword with me even now, as both a weapon and a reminder. Are you curious about it? We can talk about it next time.

File #3

Ultimately, I accepted the staff from my mother and succeeded her as the Chief Judge, despite my internal conflict. She was adept at showing restraint, although my father took it as a sign of weakness. Ever since I could remember, my father was always criticizing her, from how she instructed me, how she conducted herself, to even the droplet on a cup that the servant neglected to wipe off. He blamed it all on her. It gnawed away at her. When her frail body decided to leave, she stroked my face and apologized in tears repeatedly... I was a child then and couldn't understand all the abuse and suffering she went through. Even with all the grief, she remained kind and tolerant of my father... Maybe that is where I got it from.

File #4

Did the stitches on my leg scare you? Don't worry, it's... fine now... I couldn't move at all from the fractured legs in the battle, and my father died to protect me. I still don't get it, even till today, why would he protect someone he always called "useless"? Isn't it better for the "useless" to die on a battlefield as she should? Even now, when the night falls and I close my eyes, I can still picture him lecturing me to work harder and be righteous. If we shall meet in the afterlife, he most certainly will berate me for "being absolutely useless!" For me, living is how I escape his verbal abuse... But I'm no longer sure whether it's my choice to live, or is living actually a burden he's saddled me with.