Carleen

RARITY

6

MAIN ATTRIBUTE

Water

SUB ATTRIBUTE

Water

TYPE

Converter

FACTION

Lumopolis

PERSONALITY

None

WORK SKILLS

Space Design

Backpacker

OVERVIEW

Carleen is a Water Converter character.

SKILLS

Piercing Veils

Cooldown: 4
A0 Teleports to a selected location. Deals 300% damage to 1 column and knocks enemies back. Converts tiles in the area of attack to Blue.
Show Range ↓
Breakthrough 3
Reduces Active Skill Cooldown by 1.
Breakthrough 6
Changes Active Skill to Preemptive Strike.

Ice Storm

Chain Combo
2
A0 Deals 160% damage to 1 surrounding cluster.
Show Range ↓
8
A0 Deals 160% damage to 12 tiles in a diamond shape.
Show Range ↓
13
A0 Deals 165% damage to 1 surrounding cluster and enemies in a cross shape to the maximum range.
Show Range ↓

EQUIPMENT

Moon Cocoon

This spear was given to Carleen by her father, City Lord Schwartz himself, on the day she became a knight. After countless battles in her capable hands, Carleen's special mark appeared upon it, signifying her complete mastery of this weapon, while also boosting the power of her spear play.

EQUIPMENT UPGRADES

White Night Stone

x15

Morning Stone

x20

Daybreak Stone

x25

Nightium

x580000

Sublime

x6500

EQUIPMENT SKILL

Ruthless Ice

Equipment Skill
Level 1
A1 Carleen gains +0.2% basic ATK for every 1 Water tile she moves into or over for the round (up to 4%).
A2 Carleen gains +0.2% ATK per every 1 Water tile she moves into or over for the round (up to 4%). The effects double for an Active Skill.
A3 Carleen gains +0.2% ATK per every 1 Water tile she moves into or over for the round (up to 4%). The effects double for an Active Skill. Her normal attacks gain Pierce on a Water tile and deal 40% damage to target 1 tile behind the enemy.
Level 2
Counter Damage+4.0%, ATK+25, DEF+10, HP+50
Level 3
A1 Carleen gains +0.3% basic ATK for every 1 Water tile she moves into or over for the round (up to 6%).
A2 Carleen gains +0.3% basic ATK for every 1 Water tile she moves into or over for the round (up to 6%). The effects double after using an Active Skill.
A3 Carleen gains +0.3% ATK per every 1 Water tile she moves into or over for the round (up to 6%). The effects double for an Active Skill. Her normal attacks gain Pierce on a Water tile and deal 40% damage to target 1 tile behind the enemy.
Level 4
Counter Damage+4.0%, ATK+25, DEF+10, HP+100
Level 5
Counter Damage+4.0%, ATK+25, DEF+10, HP+100
Level 6
A1 Carleen gains +0.4% basic ATK for every 1 Water tile she moves into or over for the round (up to 8%).
A2 Carleen gains +0.4% basic ATK for every 1 Water tile she moves into or over for the round (up to 8%). The effects double after using an Active Skill.
A3 Carleen gains +0.4% ATK per every 1 Water tile she moves into or over for the round (up to 8%). The effects double for an Active Skill. Her normal attacks gain Pierce on a Water tile and deal 40% damage to target 1 tile behind the enemy.
Level 7
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 8
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 9
Counter Damage+5.0%, ATK+40, DEF+10, HP+100
Level 10
A1 Carleen gains +0.5% basic ATK for every 1 Water tile she moves into or over for the round (up to 10%).
A2 Carleen gains +0.5% basic ATK for every 1 Water tile she moves into or over for the round (up to 10%). The effects double after using an Active Skill.
A3 Carleen gains +0.5% ATK per every 1 Water tile she moves into or over for the round (up to 10%). The effects double for an Active Skill. Her normal attacks gain Pierce on a Water tile and deal 40% damage to target 1 tile behind the enemy.

ASCENSION

ASCENSION 1

Water Flare Silt
x20
Water Essence
x30
White Night Stone
x10
Nightium
x30k

ASCENSION 2

Water Potion II
x20
Water Crystal Shard
x30
Morning Stone
x10
Nightium
x50k

ASCENSION 3

Water Crystal Cluster
x20
Water Flare Rock
x30
Daybreak Stone
x10
Nightium
x200k

STATS

Stats shown here are equipment at level 1, affinity level 1 and breakthrough level 0.
Ascension Min Atk Max Atk Min Def Max Def Min HP Max HP
0 508 770 172 254 1420 2138
1 1141 1581 373 511 3169 4375
2 1740 2155 563 693 4798 5935
3 2385 2831 765 905 6551 7772

MAX STATS

Atk
2896
Def
1048
HP
8960

BREAKTHROUGH

1 HP increased by 300.
2 DEF increased by 40.
3 Active Skill Enhancement: Reduces skill cooldown by 1 round.
4 Increased by 300+5% Basic max HP.
5 Increased by 40+5% Basic DEF.
6 Active Skill Enhancement: Changes Active Skill to Preemptive Strike. Available upon entering combat.

GIFTS

Plumesilver

Common (20pts)

Gilded Lumamber

Rare (100pts)

Carleen

Common (20pts)

Carleen

Rare (100pts)

AFFINITY

Level Exp Bonus
1 0 ATK+0 DEF+0 HP +0
2 100 ATK+6 DEF+3 HP +30 Unlocks new Files and Dialogs
3 200 ATK+6 DEF+3 HP +30
4 300 ATK+6 DEF+3 HP +30 Unlocks new File
5 500 ATK+7 DEF+3 HP +30 Unlocks new Dialogs
6 600 ATK+7 DEF+3 HP +30 Unlocks new File
7 700 ATK+8 DEF+3 HP +30
8 800 ATK+8 DEF+3 HP +30 Unlocks new Files and Dialogs
9 900 ATK+8 DEF+3 HP +30
10 1000 ATK+9 DEF+3 HP +30

PROFILE

The Lumo Gardens Captain is also Schwartz's daughter. A noble lady who can never tolerate villainy, she respects order and detests evil. What's even more amazing is that she became a knight, not through her father's influence, but by her own efforts.

nickname

The Pale Minerva

gender

Female

height

5'3

birthday

July 31

birthplace

Lumopolis

element

Water

affiliation

Lumopolis

fighting style

Spear

FILES

File #1

As the Captain of the Guard of the Lumopolis Gardens, my attitude represents the attitude of Lumopolis to some extent. I want to have a cooperative relationship with you. This is not an easy task, and although it didn't affect me, the exams were indeed harder during the year I applied to join the Guard than during other years. After investigating this, I learned that it was my father's idea to make the exams harder. Unfortunately, he could only play tricks like this within the scope of his authority and couldn't just kick me out. He was the one who made it a rule to ensure the selections were fair, so even he must abide by those rules even if he is the city lord. Once I pass the selection exam, they won't have a reason to stop me from entering the Guard as a knight and working as a captain. Don't get me wrong as I'm not boasting about myself. I just want you to trust my identity and abilities instead of judging me based on my age and appearance.

File #2

Excuse me, I'm sure you must know that those who are in prominent positions must be more cautious about their stance, or else it will be very easy to cause greater conflicts, especially when it comes to issues that may infringe on the interests of other forces. This is why the Guard only operates within a fixed jurisdiction. The reason why Lumopolis managed to become the Lumopolis of today is that it has maintained its rules and order for a hundred years. While the rules may come off as indifferent, the obligation to abide by the rules is one of the most important obligations we have. I worry about this quite often as I am a member of the Guard. The order of Lumopolis will be broken if the nobles don't follow the rules, and justice will no longer exist. I hope we can find better solutions within the bounds of the rules to resolve potential problems in the future. Of course, I will fulfill my duty as an ally from the standpoint of Lumopolis and from my own.

File #3

Yes, I have been to the Northland before. That was when I was the messenger of Lumopolis, and I was taught by the Queen when I was there. Over time, I understood all the conveniences I had received from my identity as a noble. Having lost my identity as a Lumo Noble while I was there, it struck me that millions of people had lost their families and homes because of the war. The years I spent living in the Northland greatly impacted my growth. It taught me how to think clearly and calmly as I do now. Too many things are uncertain on this land. Perhaps the future of Lumopolis will change if all evil and Eclipsites are eradicated. I think that what I seek should be rules and order that are more correct than the ones we have now.

File #4

I would've probably forgotten that I'm just an ordinary 17-year-old girl if I didn't put down my spear for four hours every day. What do girls around this age usually do? Dress up? Snuggle in the arms of their parents? Play with their friends? I also had happy memories, a beautiful and caring mother, a gentle sister, and a father who wasn't that stubborn at that time. Those happy days didn't last long as the war started... My father told me that my mother and older sister had disappeared in the war, and silence was all I received whenever I asked him about it. I couldn't take a step out of that palace that was so empty it was suffocating, let alone regain that ordinary happiness. All I wanted was to do something instead of being silently devoured by the contradictions in my heart like before. When I understood that the truth wouldn't just present itself to me, I decided to search for the answer myself.